Rules of the game - Memphis Dodgeball | Memphis Dodgeball

Rules of the game

THE GAME

  1. 6 players playing per team. Up to ten players to a roster.
  2. A match consists of a 5 game series. Teams change court/sides after each game.
  3. The number of balls used. Six Standard (8.5″).
  4. Players then take a position behind their endline. After a signal by the official, teams approach the centerlines to retrieve the balls.
  5. Balls must be taken back across their attack line before they can be thrown at an opposing player. If the ball is not taken behind the attack line before it is thrown, the throw will not count and the person at fault is out. There are 2 attack lines on each side, just a little away from the center line.
  6. If an opposing player is hit with any ball that has not yet touched the floor, wall, or ceiling, that player is “out”.
  7. Play continues until one team is eliminated.
  8. The first team to win a majority of games wins the match.

RULES OF PLAY:

  1. Uniforms are considered part of a player’s body.
  2. Any ball that touches the floor, ceiling or wall is a dead ball.
  3. If a defender catches a “live” thrown ball the thrower is out and one player for the defenders team then returns to the defenders side in order of first out, first in.
  4. If a defender attempts to catch a live ball, but drops it, the defender is out.
  5. The defender may block a live ball with another ball. That ball is still a live ball however, until it hits the floor, wall or ceiling.
  6. If a blocking ball is dropped as a result of contact from a live ball, then the player who drops the ball is out.
  7. A player may block a live ball, then throw the blocking ball down and catch a live ball.
  8. Any player that dodges out of bounds repeatedly (3 times within one game) will automatically be called out.
  9. Any throw from out of bounds will not be counted. You must start and finish your throw in bounds for it to count. If you are hit while out of bounds, you are out. You may defend yourself by dodging, blocking or catching, but you may not retaliate.
  10. Players who have been called out may retrieve stray balls for their teammates. If you are on the sideline batting balls back to your team, you may only do so up to the attack line to prevent blocking the view of the officials.
  11. Headshots, although not encouraged, are not illegal and will be counted as an out.
  12. Unsportsmanlike conduct will be dealt with on a case-to-case basis. Any verbal threats of physical violence will result in ejection from the match and your team must play down one player for the remainder of the evening. Any actual physical violence will result in expulsion from the league.
  13. If a ball hits multiple people while still live (has not hit floor, ceiling, wall or anything connected to them) all of the players are out.
  14. If a ball hits a player and a teammate catches that ball while still live, the thrower is out, the player initially hit by the ball stays in and the team with the catch brings a player back in the game.
  15. If a ball collides with another ball in mid-air, both balls are deemed dead.
  16. The official is the final authority on all calls. Players are asked to self-police and accept when hit and act accordingly. Any player arguing calls repeatedly will be asked to sit for one game at the discretion of the official.
  17. Players are encouraged to help officiate matches in between their own games.
  18. If a player sustains an injury in the middle of a match, you are allowed to substitute in the next player in the queue to return as if a catch was made. If this rule is invoked, the injured player will not be able to return to play for the remainder of the match.
  19. Footwear is a must – no player will be allowed to play without shoes.
  20. There will be a 10 second shot clock (counted out audibly by the ref) to keep the game moving. Players and balls will be counted each as an object – The team with the object advantage must throw within 10 seconds of the ref starting the throw clock. if a throw is not made after 10 seconds then the team loses all of their balls and the throw clock starts for the other team.
  21. If you leave the court of play to retrieve a ball, you must re-enter the court from the baseline, or toss that ball to an active teammate to re-enter from the point at which you left the court.
  22. Gloves are not permitted.
  23. Pinching, or squeezing the ball in order to alter the thrown or blocked ball, is not allowed. Pinching is evident when a crease is formed in the ball from folding the ball into your hand. It is not necessarily a function of slinging the ball.